Chapter 2 — Geometry and Scene Objects
Objects in a USD scene can be positioned using transformations such as translation, rotation, and scaling. These transformations allow objects to be placed correctly within the scene.
Example: Translation
#usda 1.0
def Xform "Cube"
{
double3 xformOp:translate = (10, 0, 0)
}The object is translated 10 units along the X axis.