Chapter 3 — Advanced USD Concepts
OpenUSD is used to coordinate complex 3D production pipelines involving modeling, animation, lighting, and rendering. It allows multiple tools to work on the same scene description without breaking compatibility.
Example: Scene with geometry
#usda 1.0
def Xform "World"
{
def Mesh "Cube"
{
point3f[] points = [
(0,0,0),
(1,0,0),
(1,1,0),
(0,1,0)
]
}
}This example defines a simple object within a scene.