OpenUSD is used to coordinate complex 3D production pipelines involving modeling, animation, lighting, and rendering. It allows multiple tools to work on the same scene description without breaking compatibility.

Example: Scene with geometry

#usda 1.0

def Xform "World"
{
    def Mesh "Cube"
    {
        point3f[] points = [
            (0,0,0),
            (1,0,0),
            (1,1,0),
            (0,1,0)
        ]
    }
}

This example defines a simple object within a scene.