Chapter 2 — Geometry and Scene Objects
OpenUSD provides several primitive types for representing geometry, including meshes, curves, and points. These primitives describe the shape of objects in the scene.
Example: Mesh geometry
#usda 1.0
def Mesh "Triangle"
{
point3f[] points = [(0,0,0), (1,0,0), (0,1,0)]
}This example defines a simple triangle using three vertices.