Experimenting with Anti-Grain Geometry

 

Anti-Grain Geometry (AGG) is an Open Source, free of charge graphic library, written in industrially standard C++. The terms and conditions of use AGG are described on The License page. AGG doesn't depend on any graphic API or technology. Basically, you can think of AGG as of a rendering engine that produces pixel images in memory from some vectorial data. But of course, AGG can do much more than that. The ideas and the philosophy of AGG are:

  • Anti-Aliasing.

  • Subpixel Accuracy.

  • The highest possible quality.

  • High performance.

  • Platform independence and compatibility.

  • Flexibility and extensibility.

  • Lightweight design.

  • Reliability and stability (including numerical stability).

We are inviting you to experiment with Anti-Grain Geometry (AGG)

  • Download and install Anti-Grain Geometry

  • Compile the library and samples

  • Share your experience

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Experimenting with Win32++

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Experimenting with a vector graphics editor